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 Necromancer Path A

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WonChop

WonChop


Posts : 87
Join date : 2010-08-27
Age : 28
Location : I'm a figment in your imagination

Necromancer Path A Empty
PostSubject: Necromancer Path A   Necromancer Path A EmptyFri Aug 27, 2010 12:26 pm

~The Road to Damnation~
Note: Until you reach Necromancer, add all your stats to INT

Lv 1 - 19 ~ Mage:
Lv 5 Holy Strike
Lv 1 Intelligence
Lv 1 Wisdom
Lv 5 Spell Barrier

SPs Remaining at Lv 20: 38

Rundown:
Holy Strike is your primary attack for a long time. Intelligence and Wisdom are your trademark Mage buffs and add 10 to their respective stat. Spell Barrier decreases the chance that your spell will be "resisted."


Lv 20 - 39 ~ Wizard:
Lv 2 Curse Weakness
Lv 10 Bloodstream
Lv 2 Intelligence
Lv 10 Spell Barrier
Lv 2 Wizardry
Lv 5 Spell Craft

SPs Remaining at Lv 40: 151

Rundown:
Curse Weakness is a great debuff that lowers movement speed and reduces all stats by 20. Bloodstream grants you an infinite supply of MP and saves you a ton of money on MP pots. Intelligence ups INT +20 and Spell Barrier decreases the chance of your spells being resisted. Lastly, Wizardry and Spell Craft up your magic attack.

Lv 40 - 74 ~ Priest:
Lv 10 Holy Strike
Lv 5 Divine Sword
Lv 5 Fast Heal
Lv 5 Great Heal
Lv 4 Wisdom
Lv 3 Shield
Lv 3 Mind Barrier
Lv 1 Shrewd Spell
Lv 2 Bless Wind
Lv 2 Holy Barrier
Lv 10 Enhanced HP
Lv 1 Lace

SPs Remaining at Lv 75: 419

Rundown:
Holy Strike Lv 10 is needed to get Divine Sword, which is your primary attack. Fast Heal and Great Heal make Bloodstream a free supply of MP and help keep your squishy self alive. Wisdom is the support mage trademark buff adding 40 WIS. Shield and Mind Barrier add to defense and magic defense respectively. Shrewd Spell decreases magic casting time while Bless Wind increases movement speed. Holy Barrier grants temporary invincibility. Enhanced HP increases your max HP and HP regen making you a little less squishy. Lace Increases you HP regen while sapping your MP.


Lv 75 - 104 ~ Inquirer:
Lv 20 Holy Uppercut
Lv 20 Holy Justice
Lv 5 Tranquility
Lv 5 Cripple
Lv 5 Intelligence
Lv 5 Wisdom
Lv 3 Fortunate Magic
Lv 6 Bless Vital
Lv 15 Light Armor Expertise
Lv 20 Enhanced HP
Lv 4 Wizardry
Lv 10 Spell Craft
Lv 3 Witchcraft
Lv 2 Concentration
Lv 5 Twinkle Magic
Lv 10 Vital Control
Lv 6 Armor Link
Lv 2 Lace

SPs Remaining at Lv 105: 5

Rundown:
Holy Uppercut is your new primary attack and rather spammable. Holy Justice is a fast casting very high damage skill with a moderate cooldown. Tranquility and Cripple are area debuffs, and the main reason you're going Inquirer. Intellegence and Wisdom are trademark mage buffs that up their respective stat by 50. Fortunate Magic ups your magic crit chance, very usefull. Bless Vital increases your max HP and Light Armor Expertise allows you to wear light armor and ups your defense. Enhanced HP ups your max HP and HP regen, less squishyness good. Wizardry, Spell Craft, Witchcraft and Concentration all up your magic attack. Twinkle Magic ups your magic crit chance, must get. Vital Control ups your HP regen and Armor Link adds further to defense. Lace increases your HP regen while sapping your MP, not essential but might be worthwhile for the low SP cost.


~Necromancer Build~
Note: All the builds require you to first use a reskill, and some will require a restat.

"No mercy for the damned. No escape from catastrophe! Meteor Swarm!" (AoE Specialist):
Lv 5 Wind Spike
Lv 25 Blizzard
Lv 20 Fire Blast
Lv 20 Meteor
Lv 25 Venom Cloud
Lv 6 Vital Explosion
Lv 5 Corpse Explosion
Lv 10 Curse Weakness
Lv 5 Tranquility
Lv 5 Cripple
Lv 5 Great Heal
Lv 20 Bloodstream
Lv 8 Intelligence
Lv 3 Fortunate Magic
Lv 1 Shrewd Spell
Lv 2 Holy Barrier
Lv 5 Light Armor Expertise
Lv 15 Spell Barrier
Lv 8 Wizardry
Lv 15 Spell Craft
Lv 3 Witchcraft
Lv 10 Devil's Armor
Lv 2 Concentration
Lv 5 Twinkle Magic

SPs Remaining at Lv 120: 2

Summary:
With every last AoE and Mattack boosting buff/passive under your belt Yes, Wind Spike is there purely so I could make that statement xD, you will truly be a force to be reckoned with. You will still be rather squishy so you'll have to rely heavily on others for protection, but you'll make up for it with your high damage output. Possibly the best build for a necromancer to level with, and decent at guild wars with the proper group strategy. Cookies to whoever gets the title reference.


The Undying Plague (Disable/Survival Specialist):
NOTE: restat and add all your points into VIT
Lv 10 Divine Judgement
Lv 10 Divine Curse
Lv 25 Venom Cloud
Lv 5 Soul Squeeze
Lv 6 Vital Explosion
Lv 5 Corpse Explosion
Lv 10 Angelic Touch
Lv 10 Angelic Breath
Lv 10 Curse Weakness
Lv 5 Corpse Take
Lv 5 Tranquility
Lv 5 Cripple
Lv 4 Sleeping Soul
Lv 4 Binding Soul
Lv 5 Great Heal
Lv 20 Bloodstream
Lv 5 Wisdom
Lv 3 Shield
Lv 3 Mind Barrier
Lv 1 Shrewd Spell
Lv 2 Bless Wind
Lv 4 Bless Mind
Lv 2 Holy Barrier
Lv 6 Bless Vital
Lv 4 Bless Heart
Lv 20 Light Armor Expertise
Lv 15 Magic Barrier
Lv 15 Spell Barrier
Lv 20 Enhanced HP
Lv 10 Devil's Armor
Lv 10 Vital Control
Lv 6 Armor Link
Lv 3 Lace

SPs Remaining at Lv 120: 2

Summary:
The ultimate tank among all mages, your job is to disable all who dare come near you. With every skill adding to survivability and almost every debuff that severely slow and stop your enemies, you shall be a terror on the battlefield. This build is completely tailored to guild wars ONLY. You are now a disabler/survivalist, NOT a damage dealer, and as such it will be near impossible to level with this build.


Lord of Polluted Fire (DoT/Survival Specialist):
NOTE: restat and add all your points into VIT
Lv 25 Burning Fire
Lv 20 Fire Blast
Lv 10 Divine Judgment
Lv 10 Divine Curse
Lv 25 Envenom
Lv 25 Venom Cloud
Lv 5 Corpse Explosion
Lv 10 Angelic Touch
Lv 10 Angelic Breath
Lv 5 Tranquility
Lv 5 Great Heal
Lv 20 Bloodstream
Lv 2 Holy Barrier
Lv 5 Light Armor Expertise
Lv 5 Magic Barrier
Lv 15 Spell Barrier
Lv 5 Enhanced HP
Lv 10 Devil's Armor
Lv 10 Vital Control
Lv 6 Armor Link

SPs Remaining at Lv 120: 20

Summary:
The jester mage, you'll tickle people straight to death. Angelic Breath and Tranquility will put people to sleep for 28-30 seconds, giving you plenty of time to cycle through several attacks stacking many different DoTs onto them. You have enough survivability to hold your own for a bit, so you'll do good at both guild wars and duels. It would be pretty difficult to level with this build, but if you enjoy messing with people this is the one for you.
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